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cog_nub_trapdoor.cog
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Text File
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1999-11-15
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2KB
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82 lines
# Jones 3D Cog Script
#
# nub_TrapDoor.cog
#
# [TL]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
#
# ========================================================================================
symbols
message entered
message startup
thing door
thing player local
sector musTrigger
sound creak
sound slam
sound snakeMus=mus_gen_eerie1.wav local
thing snake0
thing snake1
thing snake2
thing snake3
int done=0 local
int musDone=0 local
end
# ........................................................................................
code
startup:
Sleep(0.1);
AISetCutsceneMode(snake0);
AISetCutsceneMode(snake1);
AISetCutsceneMode(snake2);
AISetCutsceneMode(snake3);
return;
entered:
if (GetSenderRef() == door)
{
if (done == 1) return;
player = GetLocalPlayerThing();
done = 1;
PlaySoundLocal(creak, 1.0, 0, 0x0000, 0);
Sleep(2.0);
#if ((GetMoveStatus(player) >= 3) && (GetMoveStatus(player) <= 5))
#{
# MakeMeStop();
# Sleep(0.01);
# ClearActorFlags(player, 0x200000);
#}
Sleep(0.1);
Rotate(door, -90, 0, 0.5);
PlaySoundLocal(slam, 1.0, 0, 0x0000, 0);
Sleep(0.5);
AIClearCutsceneMode(snake0);
AIClearCutsceneMode(snake1);
AIClearCutsceneMode(snake2);
AIClearCutsceneMode(snake3);
return;
}
if (GetSenderRef() == musTrigger)
{
if (musDone == 1) return;
musDone = 1;
PlaySoundLocal(snakeMus, 1.0, 0, 0x0, 0);
}
return;
# ........................................................................................
end